gl: Don't accidentally use ints for float variables
authorBenjamin Otte <otte@redhat.com>
Sun, 8 Jul 2018 14:52:33 +0000 (16:52 +0200)
committerBenjamin Otte <otte@redhat.com>
Fri, 13 Jul 2018 12:56:04 +0000 (14:56 +0200)
commit3ce3867403baee81673e5a1ba05233be26d1bd2c
treedb08c366175cb95b4f9cd1001e1d34b51b97c3f2
parent00a61f92b607a453ccc1c51b0b5ab88410fb0f84
gl: Don't accidentally use ints for float variables

The int was floor()ing the x/y coordinates of glyphs, which could cause
significant repositioning of glyphs when text was scaled via the MVP.
gsk/gl/gskglrenderer.c